The most dangerous is the fact that it is capable of generating a microbial mist on its own. The crab queen creates a number of tactical challenges for players. There are also bus-sized boss monsters to deal with, like the crab queen.Ī screenshot from an early build of the Phoenix Point tactical game shows off the scale of the enemies players will be facing in combat. We wanted to bring back a sense of scale to our monsters.”īut these behemoths aren’t the only wrinkle in Phoenix Point. “Or, at least, a project only half done in the way that I really wanted it to be done. “ X-COM: Apocalypse is, from my point of view, like an unfinished project,” Gollop said. The scale of the creatures is reminiscent of the kaiju-like enemy called the Overspawn that harassed players in X-COM: Apocalypse, and Gollop tells us that they are a very conscious attempt to capture the intended feeling of that game. So you'll actually be fighting a mission on top of a giant, moving creature which will be trying to get rid of you.” “So the way you have to take these out is, you will actually land a squad on their backs - on the top - and try and drill through their armored carapace and deploy some poison in there to disable it, to take it down. With the Pandoravirus in control of the oceans and the player in control of the sky, the game’s many tactical battles will be a fought on land.Ĭover art for X-COM: Apocalypse, released in 1997. As powerful as the alien contagion is, it’s so far been unable to fly. But those orders never come.”Įarly in the game, players will recover a helicopter to use for scavenging and reconnaissance. but your personnel are operating under only the most basic instructions: Come together at this point and await further orders. You know vaguely what the Phoenix Project is about. They try to establish a base there over a number of years, but they have absolutely no contact with any of the other cells of the Phoenix Project. Most of the members of this organization are not even aware of each other, but once activated come together at Phoenix Point. “It's basically a cell-based organization,” Gollop said, “which is international and stretches back in history. Players take on the role of a leader within the mysterious Phoenix Project. Various factions of humanity have been pressed ever higher into the mountains in order to escape from the microbial cloud. The action in Phoenix Point begins in 2057. The Pandoravirus’ genes had taken them over.” “Horrible mutations were going around,” Gollop said, “People were getting changed, while others just walked into the sea. Those who couldn’t make it to higher ground were lost. It was an airborne, microbial contaminant that also served as the network for the virus’ hive-mind. Humanity was caught off guard, and soon a deadly dark purple mist began creeping across the low-lying parts of the land. Before long, it had created hybrid monsters capable of crawling out onto the land. As the ice caps melted, the extraterrestrial Pandoravirus was released into the oceans where it immediately started attacking sea creatures of every shape and size. In Phoenix Point’s version of the future, Gollop tells us that the apocalypse began in the late 2020s. Phoenix Point will also have a fiction all its own. The final product will of course include turn-based tactical battles and a geoscape-style world map, but also multiple human factions and battles against gigantic, city-sized aliens. #Phoenix point capture aliens seriesWhile Firaxis Games XCOM series reboot took its inspiration from the 1994 original, Gollop’s game is more in line with his 1997 title called X-COM: Apocalypse. Phoenix Point is a post-apocalyptic game and the spiritual successor to Gollop’s branch of the X-COM franchise. Gollop sat down with Polygon to talk about the inspiration for the game, and share new details on the ambitious, turn-based tactical strategy title expected by the end of 2018. His company, Snapshot Games, is launching a $500,000 crowdfunding campaign today on Fig. Phoenix Point is the next game from Julian Gollop, the co-creator of the classic X-COM: UFO Defense.
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